Export R16¶
endpoint.export_r16 ยท Outputs
Writes the height layer to a raw 16-bit little-endian .r16 file, Unreal's other native heightmap format. Same range mapping as the PNG, no header.
Purpose¶
Writes the terrain to a raw 16-bit .r16 file, Unreal Engine's other native heightmap format. Reach for it when your target wants R16 rather than a PNG.
Inputs¶
in
Outputs¶
This node produces no outputs.
Parameters¶
| Parameter | Type | Range | Default | Unit | Description | Field-driven |
|---|---|---|---|---|---|---|
Path (path) |
text | out/heightmap.r16 | no | |||
Build (build) |
bool | true | no | |||
Auto Range (auto_range) |
bool | true | no |
Layer contract¶
Reads and writes the height layer.