Concepts¶
The ideas behind Ymir, for someone trying to make terrain.
- Fields and layers. The one data type, its layers, and the [0, 1] height convention.
- Masks and selections. Scoping an effect to part of the terrain.
- Preview and build. Why the preview approximates and the build is the truth.
- How erosion works with your terrain. Why erosion needs form to carve into.
- Macro form and surface texture. What scale Ymir works at, and why it is relative.
- Landforms are composed, not built in. Making a crater from general nodes.